As a voice actor, you can sometimes get stuck in a rut of “doing voices,” and wonder why you’re not booking. You sometimes forget that your job is to make characters literally come to life for your audience. To create living, breathing characters that move people and to make them feel things, just like an on-camera actor. Even though cartoon and video game characters might seem 2-dimensional, your job is to make them multi-dimensional, infusing that monkey, high elf, talking dump-truck or ogre with a soul and a life all their own. Learn how to reckognize the difference between “doing a voice” and creating a character that comes to life and transports the listener to another world . . . this is the key to booking!
About Your Instructor:
Karen has created hundreds of voice-over characters of all shapes, sizes, genders, ages, and species, from classic Disney princesses, to iconic villainesses, to talking jellyfish and shy tadpoles. Her extensive range of characters spans the voiceover world of cartoons, animation and video games; from the teenage rockstar Catty Noire on MONSTER HIGH, the beloved little girl Olivia on LEGO FRIENDS, sexy Rouge the Bat in SONIC THE HEDGEHOG, Chromie, the charismatic gnome that turns into a dragon from WORLD OF WARCRAFT and HEROES OF THE STORM, to the iconic Mileena & Kitana in MORTAL KOMBAT. And then there are projects like the Nicktoons series, MONSUNO, voiced by an ensemble cast of five actors, where Karen not only played the teenage female lead, Jinja, but she also voiced every other female character in all three seasons of the show (last count there were 26 characters). You can also catch Karen on camera in productions like PREACHER, SILICON VALLEY, INGRESS, WEEDS, CRIMINAL MINDS and BOSCH.
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